![]() ![]() There is no special lake terrain type in-game the lakes are the coastal tiles. To add lake you have to add lake tiles as Coastal terrain and after that use "Fix game data" button and Save/Load the game. * How can I add lake? When I try to place lake it's tiles are marked as coastal. Crash unsafe fix is required if you want to settle on the terrain which was changed from impassable to passable (but most probably you will not be able to finish your game after that due to the crash). In crash safe mode it recalculates map areas to find and mark lakes. If the crash-safe checkbox is unchecked it will ask you before running crash unsafe fix. Yes, it is safe to use in the latest mod version if Crash safe checkbox is checked. ![]() * Is "Fix game data" safe to use and what does it do? The items that are known to cause problems are marked with red exclamation marks. Items of the same color usually grouped because they have something in common for example, the items that should be placed on the water tiles are usually blue. * Why some items in the combo boxes have different colors? Is it safe to use them?Ĭolor coding was added to simplify finding stuff in the dropdown lists. * Added Antiquity sites and Shipwrecks can't be collected and the collect prompt will remain permanently. This is game engine limitations and I don't see any workarounds to fix it. In this case, you can replace that resource with the revealed resource and after that remove it. * I can't remove the resource from the map.įor some reason, the game does not allow to remove resources that are not revealed (required technology is not learned yet). Mod supports resources added by other mods (if the mod does not contain special logic for that resource and uses the standard method to add the resource into the game). * Can I use this mod to place resource added by other mods? You need to Save and Load game to update visuals and game data after some changes. In general, the game should not crash even if some invalid changes are done. It is a little bit paranoid so you can disable it for some changes if you are sure that it is valid. It also disables changes on tiles with improvements, cities, districts, and wonders because it most probably break your game in some way. Validates game placement rules and disables the changes that are not allowed by game rules (for example you can't place crabs on land tiles, or marsh on desert tile, etc.). This only checks for known crash reasons so be reasonable while using this mod. There still may be a risk of crashes when changing modded resources/features/improvements/natural wonders.It does not allow you to make the changes that known to cause crashes. The current test results are listed bellow.Īll test was made with default resources/features/improvements/natural wonders with Crash safe and Safe mode checkboxes turned on. ![]() So now I'm running long tests to find the functions which might cause the crashes. In general, it is pretty safe to make changes early in-game on the first turn (except the impassable-to-passable and water to lands and vice versa). It was not changed with the mod updates and if you start to get crashes after some mod update it does not related to this update in 99% of the cases it just your game went to the stage where the significant map updates are not safe anymore. The game was not designed to use these functions in mid-game after the players and AI appears on the map and this is the main reason for the crashes. These functions are used by the game on the map generation stage before the game starts. Mod uses game testing and map generation functions to make map changes. The only way is to load the save game made before the problematic change was done but the crash may happen 400+ turns later and you literally can lose all progress. The problem with crashes is that they happen on some turn later in-game and it is not possible to continue the game because it will repeat on that turn no matter what you do. ![]()
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